Tomislav Bišćan

"Gamification" is a new buzzword in context of learning, serious learning. This term addresses different activities, solutions and tools in process of learning that are game-based.

"Gamification" is a new buzzword in context of learning, serious learning. This term addresses different activities, solutions and tools in process of learning that are game-based. Results achieved using those are increased focus and relaxation of a learning person. In this workshop you will see real-world exampes of "gamification" usage in process of e-content production and learning.

Tomislav Bišćan

Tomislav Bišćan, R&D manager in Cognita has 10 years experience in implementation of e-learning systems in academic and corporate environment. Because of his excellent technology and trends insight his lectures and presentations give interesting view in what e-learnign is today, and what will become tomorrow. Presenter with broad technical knowldge whick can give you answers and resolve dilemmas you might have in and around e-learning.